NanoFictionary - Rules Variations
Full Text Description
- Quick Nanofics allows changes the game by skipping the turn phase, dealing out 6 cards more than the number of
players to each person, and going straight to the story (using at least 5 of the cards they were dealt). Stories are
told by age, beginning with the oldest player and involve "Intervention", which allows players to insert their leftover
cards (2 at most per other player's story) into the story in the middle of the storytelling. This makes the game more
exciting, requires storytellers to think on their feet to adapt to new developments, and it makes the game more of a
group activity (since each story may involve everybody). This variation circumvents the turn format and gets right to
the heart of the storytelling. It makes the game quicker and makes it easier to get new people into the game. Because
each player does not have full control over their story, voting is not based on the quality of the story itself; rather,
it is based on the storyteller's ability to tell their story.
Summary Of The Rules Differences
- Remove all action cards from the deck.
- Deal out X+6 cards to each player, where X=The Number Of Players.
- If there are 4 players, each player receives 10 cards.
- If there are 5 players, each player receives 11 cards.
- If there are 6 players, each player receives 12 cards.
- If players do not like the cards they received, each player may redraw the same number of cards once.
- Players have 2 minutes to organize their story using at least 5 of the cards they received.
- The oldest player tells their story first, with the youngest telling theirs last.
- During the storytelling, each player may play 0, 1, or 2 of their remaining (unused) story cards into other players' stories ("Intervening").
- You may only play up to 2 cards into each other player's story.
- A player may be intervened (at most) twice per each other player.
- Intervened cards may be of any type, and stories have no time limit.
- Voting awards are given on the storytelling performance, not on the story itself (because of the lack of control over the story).
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